Moving, Shooting, and Debugging in GameMaker
This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead...
About This Course
This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics. Module 1: Learn how to implement player and movement and learn about collision masks Module 2: Learn how to shoot projectiles and control firing rate Module 3: Learn how to debug both Visual games and Code games Module 4: Learn how to add health to your games * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
Topics Covered
Frequently Asked Questions
How much does Moving, Shooting, and Debugging in GameMaker cost?
Moving, Shooting, and Debugging in GameMaker costs $49. Check the course page for current pricing and available discounts.
Who teaches Moving, Shooting, and Debugging in GameMaker?
Moving, Shooting, and Debugging in GameMaker is taught by University of Colorado System, University of Colorado System.
What skill level is Moving, Shooting, and Debugging in GameMaker for?
This course is designed for advanced learners.
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