Game Development and Prototyping
In this course, you will be introduced to game development and prototyping for games. Courses 1-4 are highly recommended while Courses 5-7 create the...
By Christopher Main on Coursera
About This Course
In this course, you will be introduced to game development and prototyping for games. Courses 1-4 are highly recommended while Courses 5-7 create the foundational Unreal Engine project, assets and code used throughout this course. This course requires no previous experience and aimed at beginners. This course explores 6 different game modes: Stealth Survival, Platformer, Capture the Flag, Action Combat, Crafting, and Story. This course will include a pre-production phase where learners will break down the design of each mode using Obsidian. Understanding the core gameplay experience each mode is intended to design. This pre-production phase will not only outline gameplay features but also how you can reuse assets and code for quick prototyping. After pre-production, there is a module dedicated to creating each game mode. This will include game mode-specific code, design and iteration. By the end of this course you will package your project to be in a visually presentable format for your portfolio.
Topics Covered
Frequently Asked Questions
How much does Game Development and Prototyping cost?
Visit the Game Development and Prototyping course page for current pricing and available discounts.
Who teaches Game Development and Prototyping?
Game Development and Prototyping is taught by Christopher Main, Epic Games .
What skill level is Game Development and Prototyping for?
This course is designed for beginner learners.
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