Computational Thinking with Javascript 1: Draw & Animate
This is the first course in a four‑course sequence that develops essential 21st‑century computational thinking skills, using JavaScript as a practical and...
By Quintin Cutts on Coursera
About This Course
This is the first course in a four‑course sequence that develops essential 21st‑century computational thinking skills, using JavaScript as a practical and accessible vehicle. The course introduces computational thinking as a way of approaching problems, learning new technologies, and working effectively with others. You will be introduced to a shared framework for computational thinking that will guide your learning throughout the course and the wider Specialization. Using this framework, you will begin to read and write simple JavaScript programs that create drawings and animations with the help of a specialised graphics library. Along the way, you will reflect on how programs behave, how processes are expressed precisely, and how creative ideas can be turned into working computational artefacts. This course is suitable for complete beginners, for learners with some prior programming experience who want to develop their thinking skills more deeply, and for anyone who wants to learn JavaScript in a supportive environment. Later courses in the sequence build on these foundations, extending your skills to data, the web, and larger software projects.
Topics Covered
Frequently Asked Questions
How much does Computational Thinking with Javascript 1: Draw & Animate cost?
Visit the Computational Thinking with Javascript 1: Draw & Animate course page for current pricing and available discounts.
Who teaches Computational Thinking with Javascript 1: Draw & Animate?
Computational Thinking with Javascript 1: Draw & Animate is taught by Quintin Cutts, University of Glasgow .
What skill level is Computational Thinking with Javascript 1: Draw & Animate for?
This course is designed for beginner learners.
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